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Saturday, November 20, 2010

Rehab Or Preceptions

While reading my article I could only think about my grandparents, and other senior citizens. I see my grandparents and how hard it is for them to do normal tasks anymore, due to heart attacks or carpal tunnel, and other issues dealing with getting older. I have talked to my grandparents about how they think about not being able to do normal tasks and how they wish they were a few years younger so it would be easy to:
• Open jars
• Pick up pots and pans easier while cooking
• Not shaking while pick up a gallon of milk and pouring
To individuals our age it seems simple but getting older and how other complications have made it hard to do everyday tasks, take a toll on these individuals. The thought that video game rehabilitation in stroke patients and other patients with complications has made a significant improvement in these people is really interesting.
Not saying that my grandparents have had a stroke nor are they on the level as the patents in the article, but they are too the point where rehabilitation and some exercise in normal tasks needs to be done in order to facilitate improvement and keep up the continued care that they need. Moat have heard of Wii consoles in nursing homes, and how it has got patients off their chairs and actually moving around and becoming active.
The virtual world has its ups and downs, as well as video games have on our youth and our typical gamers. The impact that it has on society can be viewed in many different ways whether positive or negative as well. The main goal should be with anything, is things can be good as long as things are used appropriately, for a positive cause, as well as in moderation. The things we can think are bad to one certain “people”, might be the same for another (i.e. virtual world on obese teens vs. rehabilitation patients). If we come to an agreement that “in moderation”, as long as screening and allowing regulating what is being played, many of these questions and concerns would subside. Video games and the virtual world can be viewed however one wishes to perceive it and it is our duty as consumers to either give them reason to be right, or to prove them otherwise.

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