Hop to go faster. Dodge left to slide by a bumper. A glance to my right to eye my competition who, a few moments before, had shared a raft with me as we negotiated a path down a river, leaning and jumping in tandem—another unexpectedly enjoyable experience.
My heartbeat quickly accelerating, I realized something: The Wiimote rewards gamers' proficiency at exercising the least possible physical exertion—indeed, if you get too frantic the Wiimote can stop registering your motions altogether—while with Kinect, I found myself exaggerating everything.
The experience of Kinect Sports is much the same—I underestimated the title's fun until I actually tried it out. Less like Wii Sports than Mario & Sonic at the Olympic Games, a track-and-field-style hurdle game requires me to pump my knees high into the air, then jump at appropriate times, then pump my knees some more. While Kinect's lag means I have to make my leaps earlier than expected, the frenetic and earnest competition (a testament to Kinect's accuracy and Kinect Sports' game design) keeps it fun.
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